Playfield Art for the Hobbit

Jersey Jack Pinball has released playfield art for The Hobbit which will be the second JJP machine.  You can see a large scale photo of the art work here.

Click to access PDF+-+JJP-TH-Plyfld-Art.pdf

It is always hard to judge playfield art without seeing it on a populated playfield.  That said, I don’t like it as much as WOZ, but that is probably because the WOZ theme lends itself to bright colors.  The Hobbit has a more muted color scheme to correspond with the theme.

What do you think?

Calling all Pinholics!

The next meeting of the Pinholics Anonymous Quarterly takes place at the House of Stone, Kevin Stone, in McClean on June 14, 2014.  This is a good tournament to attend for a couple of reasons.  Many of the strong tournament players from Northern Virginia and Maryland attend so the competition level is high.  There are also WPPR points available which count towards the Virginia State Championship.  Finally, it is good practice for the Virginia State Championship which was held at Kevin’s house last year and will likely be there again this year.
Facebook
Website

A conversation with Lyman Sheets

Lyman Sheets is a pinball programmer who currently works for Stern Pinball and is responsible for the code in some of the best pinball machines ever made.  He is also a top ranked pinball player which separates him from many of the people who work in the industry who don’t play much pinball or don’t play competitively.

I first met him at the Fairfax Pinball open.  We were both waiting to qualify on a machine in the tournament bank.  We had a quick conversation about how it felt like a waiting tournament instead of a pinball tournament.  He said that it was hard to wait for a while and then step up to a machine cold and try to have a great game.

When I was at Pinburgh, I saw a post that the Iron Man machine there had an updated code that was not publically available.  I played the machine the next morning and saw that it did have updated code.  The only complaint I’ve had about the Iron Man code is that the status update does not give much useful information.  In the code on the machine at Pinburgh, the status update indicated how many more shots were needed to light War Machine multiball and Whiplash multiball which is the information I have always wanted to have in the Iron Man code. 

Taylor and I saw Lyman later and approached him to ask about the Iron Man code and whether it was just for Pinburgh or would be released as a home ROM.  He said that they were testing out the new software and if it worked without bugs, it would be released as an official update to the Iron Man software.  Lyman then talked to us for a few minutes about his work on other games and his willingness to update software.

Pinball manufacturers are known to release machines that have incomplete code.  The importance of keeping the assembly line busy and the need to provide suppliers and customers new games seems to determine when a game is released regardless of the state of the software that controls the machine.  Most recently, Stern released Star Trek with limited software loaded on the machine.  There has already been at least one update to the software and a big update has been promised for a while now.  The same was true with Metallica which released with relatively limited software but was dramatically improved by the recent release of updated software.  Anyone who has been involved with Jersey Jack Pinball’s Wizard of Oz machine knows what it is like to have a machine that is capable of much more but needs software to reach its potential.  The new software update for WOZ now has it playing like the fantastic machine people hoped it would be.

After we thanked Lyman for updating the Iron Man software with exactly what players had wanted for a long time, he spoke to us about his philosophy and willingness to work on the code for games he programs.  Lyman listed the games in his collection.  I think he said Monster Bash, Tron, ACDC and a few others.  He specifically said he wanted an Iron Man but did not want to have to pay $6,000 for one.  He recognized that players and collectors pay high prices for games and that he wants his games to be as good as they can be. 

Lyman said that he was always open to updating the software for a game if there is a bug or if there is some way that players think can be improved.  He has an advantage over other programmers because, as a tournament player, he is able to see how his machines are played by the highest level players.  This allows him to make code tweaks based on what he sees during tournament play and the feedback he gets from other players. 

Lyman is known to do programming for games on his own time to make them as good as they can be.  The most well known example of this is the software for Spiderman which was thought to be good, but was made excellent by Lyman working to improve the software in his free time. 

He mentioned that the drawback to doing any new code is that the release is accompanied by complaints about other games that need code updates.  He said he is on pinside.com every day and sees the complaints about the games that remain unfinished.  He seemed to understand that this comes from the players’ desire to have the best possible machines, but it was interesting to hear that he actively keeps up with the state of pinball through pinside.com.  

Lyman has a great deal of pride in his software.  He said that he thought a person could have Tron, AC/DC and Metallica in a collection and that they were each different enough to stand out and make a strong collection. 

Before we approached him, Lyman was playing Robotron, one of my favorite video games, and looked like he was pretty good at video games too. 

Rounds Three and Four

My good showing in round two got me bumped up with some higher level seeds for round three.  It did not go well.  One player won all four games which is so rare that he won a $100 bounty.  We played Tommy (fourth), Indiana Jones (third), Genie (fourth) and Pat Hand (third).  

The third round bounced me down from around 130 seed to around 250.  We played Paragon (second), Taxi (first), Demolition Man (third) and a Williams Em (fourth).

Round five starts at 9:30.  It is the last round of the day.  When we are done today, we will know which division we will play in tomorrow.

Taylor is playing so well that he entered this round as a 53rd seed.  He played in the fourth round against the designer of Monopoly.