Pingolf Scoring Suggestions

Pingolf is a pinball tournament format that requires a certain achievement on each machine played in the tournament.  The achievement could be a scoring achievement, a mode start a combination or something else. Like golf, low score wins.

A full set of rules can be found at Pins and Needles.  Some pages indicate that Pingolf originated at Pins and Needles.  Check out Pins and Needles.

I have been looking around, but have not been able to find scoring suggestions listed for many machines.

I am trying to figure out the best scoring for the following line up.  I am thinking about the following, but would like to hear any suggestions.

Grand Prix EM – par three – 350,000, light extra ball

Close Encounters – par three – 400,000, light spinner

Jungle Lord – par three – start double trouble scoring, two magnasave saves

Time Machine – par three – 500,000, score green bonus

Whirlwind – par three – three million plus shots

Fish Tales – par three – monster fish, video mode and rock the boat

World Cup Soccer 94 – par three – Boston tea party, start hit the goalie

Iron Man – par three – start bogey, collect iron man, start any two of whiplash, iron monger or war machine

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Steve Ritchie at the Dutch Pinball Open

Steve Ritchie live for an hour from the Dutch Pinball open.  Steve is famous for his great machines and for being a character.  This lecture gives some insight into the current state of Stern Pinball and some teases about what to expect in the future.  Steve opens the floor to questions and reveals his least favorite of his games, a good story about Steve Kordek and his favorite pins made by other designers.

Walking Dead LE Video

Dadofducks on youtube has posted a short video of his Walking Dead LE machine here.  The included video is a longer video with game play.  Having played the pro version during the Flippers release tournament, it is good to see the color in the inserts on the LE version.  The pro version seems to have mostly clear inserts with very bright white leds under them which gives the playfield a washed out look.  It looks like there is a diverter above the stand ups on the left of the playfield.   This diverter can divert the feed of a right ramp shot to load the cross bow.  The cross bow then swings out from its position against the apron and has a shooting while aiming side to side effect like a Steve Ritchie cannon.