A conversation with Lyman Sheets

Lyman Sheets is a pinball programmer who currently works for Stern Pinball and is responsible for the code in some of the best pinball machines ever made.  He is also a top ranked pinball player which separates him from many of the people who work in the industry who don’t play much pinball or don’t play competitively.

I first met him at the Fairfax Pinball open.  We were both waiting to qualify on a machine in the tournament bank.  We had a quick conversation about how it felt like a waiting tournament instead of a pinball tournament.  He said that it was hard to wait for a while and then step up to a machine cold and try to have a great game.

When I was at Pinburgh, I saw a post that the Iron Man machine there had an updated code that was not publically available.  I played the machine the next morning and saw that it did have updated code.  The only complaint I’ve had about the Iron Man code is that the status update does not give much useful information.  In the code on the machine at Pinburgh, the status update indicated how many more shots were needed to light War Machine multiball and Whiplash multiball which is the information I have always wanted to have in the Iron Man code. 

Taylor and I saw Lyman later and approached him to ask about the Iron Man code and whether it was just for Pinburgh or would be released as a home ROM.  He said that they were testing out the new software and if it worked without bugs, it would be released as an official update to the Iron Man software.  Lyman then talked to us for a few minutes about his work on other games and his willingness to update software.

Pinball manufacturers are known to release machines that have incomplete code.  The importance of keeping the assembly line busy and the need to provide suppliers and customers new games seems to determine when a game is released regardless of the state of the software that controls the machine.  Most recently, Stern released Star Trek with limited software loaded on the machine.  There has already been at least one update to the software and a big update has been promised for a while now.  The same was true with Metallica which released with relatively limited software but was dramatically improved by the recent release of updated software.  Anyone who has been involved with Jersey Jack Pinball’s Wizard of Oz machine knows what it is like to have a machine that is capable of much more but needs software to reach its potential.  The new software update for WOZ now has it playing like the fantastic machine people hoped it would be.

After we thanked Lyman for updating the Iron Man software with exactly what players had wanted for a long time, he spoke to us about his philosophy and willingness to work on the code for games he programs.  Lyman listed the games in his collection.  I think he said Monster Bash, Tron, ACDC and a few others.  He specifically said he wanted an Iron Man but did not want to have to pay $6,000 for one.  He recognized that players and collectors pay high prices for games and that he wants his games to be as good as they can be. 

Lyman said that he was always open to updating the software for a game if there is a bug or if there is some way that players think can be improved.  He has an advantage over other programmers because, as a tournament player, he is able to see how his machines are played by the highest level players.  This allows him to make code tweaks based on what he sees during tournament play and the feedback he gets from other players. 

Lyman is known to do programming for games on his own time to make them as good as they can be.  The most well known example of this is the software for Spiderman which was thought to be good, but was made excellent by Lyman working to improve the software in his free time. 

He mentioned that the drawback to doing any new code is that the release is accompanied by complaints about other games that need code updates.  He said he is on pinside.com every day and sees the complaints about the games that remain unfinished.  He seemed to understand that this comes from the players’ desire to have the best possible machines, but it was interesting to hear that he actively keeps up with the state of pinball through pinside.com.  

Lyman has a great deal of pride in his software.  He said that he thought a person could have Tron, AC/DC and Metallica in a collection and that they were each different enough to stand out and make a strong collection. 

Before we approached him, Lyman was playing Robotron, one of my favorite video games, and looked like he was pretty good at video games too. 


Pinburgh Photos

Here is a link to some great photos of Pinburgh 2014.

Pinburgh Photojournalism

Funwithbonus.com is a very interesting blog that is run by Steve Bowden who is an exceptional pinball player.

Pinburgh 2014

Taylor and I can now say we have been to the PAPA facility and have played in Pinburgh.  As you can see from the photos on the rivercityflippers instagram account, the facility is amazing.  PAPA.org is located in what looks like an old warehouse in an industrial section outside of Pittsburgh.  Inside a plain white looking building, is an incredible collection of pinball machines and an amazing tournament space.

The tournament was limited to 400 players with many people unable to get in and waiting on what sounded like a pretty lengthy waiting list.  There were ten rounds of tournament play with each round played with a group of four people on a bank of four machines.  After each round, the players were re-seeded so that you would play against people who were at your current level of play.  Each four machine bank included an electro-mechanical game, a dot matrix game, a solid state game and a game that fell between early solid state and dmd which was usually a solid state game with an alpha-numeric display.

The games were all in great shape and played well.  The tournament and a the banks of games that were outside the tournament and available for play was a great chance to play many games I had never played and some I had never heard of before playing them.  Motodrome, Mars Trek, Frontier and Sharpshooter were among the games I had not played before that stand out as memorable.  In the free play bank of games that were not in tournament banks, I had a chance to play Tales of the Arabian Nights and Circus Voltaire which I had played on my Ipad but had not played many times in person.  They both looked incredible.  The game played of Tales leaves a little to be desired because the rules need some tweaks.  It was just announced this week that the designer of both games, John Popaduik, has entered into an agreement to work on an update for both games.  I hope that will turn two of the most beautiful games into two of the most fun and challenging games.

The best thing about Pinburgh was the chance to hang out with lots of other people who really enjoy playing pinball.  I learned lots from watching more skilled players.  I also got to decrease my list of games I have never played.

I am looking forward to going to back next year and to some of this year’s upcoming tournaments.

Thank you very much to all of the people who worked very hard to make Pinburgh 2014 an amazing success.