Indianapolis 500- I500

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I am not sure why I ended up with an I500.  I sold a game and was looking for a replacement. It was a title I hadn’t played and I was looking for something off the beaten path and with the production being relatively low at 2,249 I jumped when one came up locally(“local” in this hobby is usually a 20 hour driving radius). My game was living outside of Boone, NC so it was like a milk run for a pinhead.

Game had a couple of issues when I bought it. The game has targets with lit quadrants. One objective of the game is to light all four lights to increase scoring and the targets are prone to breaking. Mine had one of these but it was an easy fix and the game was good to go.

So here is the thing about I500, it is wickedly fast and hard. It hands me my ass almost every time I play it except on our league nights. I don’t know why but I have had some of the most fun groupings on it. Not sure if it is because I don’t play it as much as other tables, like AFM and BSD, so it is fresher and more fun to play or if I have just lucked into having decent games when I need one. Either way I always look forward to it on league night. This past round it didn’t make it into our list of 6 so was a bit disappointed.

And now to be humbled. Below is the recently released Bowen Kerins tutorial. I can’t stomach to watch Bowen’s tutorials as I frankly don’t want to know how much I suck but for anyone that actually wants to know how to destroy the table here you go….

Printable rulesheet

http://www.ipdb.org/rulesheets/2853/indy500.htm

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Wizard of OZ code update 1.22

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Installed new code and figured I’d share a video of the gameplay.

Wizard of Oz is the first pinball machine built by Jersey Jack Pinball.
The game is obviously based on the iconic movie and is still in the process of having its code written. I would of course rather have a completely coded game but watching the code development has been very eye opening. Very impressive stuff. Enjoy.

Bram Stoker’s Dracula- BSD

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Dracula- what a beast of a game.

So I first played this game at a fellow hobbyist house when I was working in Baltimore, MD. I probably played about 5 games on it and was hooked. The game has one simple goal, stack three multiballs and every shot is worth 30 MILLION!! Note that I said simple and not easy which is the last word I would think one when describing the game.

BSD was manufactured in 1993.                                                                                                        It was shipped with “lightning” flippers which actually do have a lightning bolt on top. They measure a 1/4″ shorter than traditional flippers and make BSD’s looping ramp shots not only harder to make but more punishing when that ball rolls 40% up the ramp just to come down 100% SDTM!!!

I bought my game back in 2007, way before the game is seeing the love it now gets. I disassembled it to restore shortly after buying it and never played my actual table until the restoration was done. After teardown and play my family moved and the parts were stuffed in boxes, not sure how I got it back together but pretty much ended any trepidation I may have had on fixing a gmae. My BSD is set up pretty hard. Pitch is about 7% and the outlanes are open. GC is over a billion and I have had a couple billion+ games but it is easy to post scores well under a 100 million. I think most league nights a score of 100 million would win it.

Not a full overview but here are the MBs in a nutshell.

Multiballs

Mist MB is easily one of the coolest MBs ever and is probably the best known thing about the game. A ball is carried on a magnet from one side of the plafyield to another. As the ball “floats” the objective is to knock it off the magnet to start  a two ball multiball in which all shots score 10 million. You can light this by hitting the left ramp a certain amount of time, 5?, and then hitting the mystery hole which is located to the top and left of the pops.

Coffin MB- Coffin MB consist of hitting the right ramp enough times, 4 or 5 or 6 I can’t remember, and the ramp will lift for the three locks needed to start the MB. Locks are virtual and the ball gets launched into the pops after each “lock.” The goal is to shoot under the right ramp and to kill Dracula getting the jackpot. This stacked with the other MBs will increase their JPs to 20 or 30 Million depending on how many are stacked. The payoff on this mb is better when stacked that just killing drac. I usually try to get two balls locked and then start Mist.

Castle MB is  a bitch(es). There are two sets in the game. One in the center and one on the left hand side. The targets have to be hit in order they are lit to light the lock. The lock is timed and is made by hitting the left ramp. Three balls are physically locked on the wire form. After starting MB you want to lock two balls on the castle ramp and then go for the Jackpot at the mystery hole.

Now stack all three!!

http://www.ipdb.org/rulesheets/3072/DRACTIP.TXT

Attack From Mars

IMG_5650Easily one of my favorite, if not favorite, all time pins. AFM was manufactured in 1995 and is still seen on location to this day. My first experience with playing AFM was in the wild on a game that was beat to hell, dirty as dirt and still a blast to play. I knew I had to own one.

I did some searching online for local games for sale but after posting several “price check” post on RGP I was contacted by a member of the LAPD that had one he wanted to sell. I had heard horror stories about shipping but the seller had a great rep and the price was right so I made the deal.

AFM arrived at my house fall of 2007 and it’s first night in my garage I fell asleep playing it. The rules are simple to understand but difficult to master. The playfield is sparse but somehow has enough going on to not feel empty. Good quick ball returns and wickedly fast orbits are only matched by the Saucer sucker shot that no matter how seasoned a player one seems obligated to go for. Damn Aliens.

I installed a new playfield in 2011 and the game plays even faster than when I got it. Outlanes are set to the widest setting and the games settings are set to hard. There are no gimmies on this game and any score above 10 billion is well earned. The GC sits around 35 billion but that was special game that has not been scraped since.

Game play video from the PAPA tutorials.

Printable rule sheet

http://www.ipdb.org/rulesheets/3781/MARS.HTM